Turrets 6 and 7 are the side mounts, but can be hit easily from the bottom. Just go to a planetary space station and ask for a mercenary mission. Hitting the generators can be tricky and will likely take a few attempts to really nail down. This provides a constant influx of customers for new crafters! Note: They do have a slower respawn time than the static spawn of 4 on Yavin IV. (I don't know when this became effective, but on 5/22/11 the gunboats despawned shortly after the Corvette was destroyed. To attack the shields, fly away from the vette (but stay directly below it) and come back below it from the front. Lecul Jedi Posts: 191 ... Me and another Jedi have got 2 spawns each within a week. Much of the planet's northern hemisphere was devoted to mining spice, coaxium, and Kesselstone.While much of Kessel's surface was devoted to mining said minerals, Kessel's southern hemisphere was home to lush sanctuaries. After you have killed both Gunships you then can resume tackling the Vette. There are 8 guns on the 'vette, and 7 of them are on its topside—yes, only one gun is defending the belly of this beast, gun 5. At some point in its destruction, do damage to a subsystem. There’s trouble on Taanab! You can find Elite Bosses on designated planets, on 5 to 8 hour respawn timer and varying numbers of spawns depending on the Boss. Corvettes do not spawn as part of mercenary missions and 25 are needed to complete slayer. This only takes a single blaster shot. Note: Certain pilot trainers will also offer duty missions, these missions will have A-wings replace the gunboats for the boss waves. Note: These corvettes are prone to rapid changes in orientation as they proceed along their route, which weaves back and forth from spawn to exit. The prison had been established in these inhospitable settings. We will now presume that you have managed to kill gun 5 and escape to the front/bottom side of the vette away from fire. This is done by players harvesting the carcass. < Moderate Bosses > < Node of the AI > Congratulations, you have just destroyed the vette and become an Ace/Master Pilot! This means you get blown up and then relaunch back into kessel. Stay out of range until the gunboats pass. Destroy it and the vette will go with it. - Timed spawns on fire spiders (1 hour) and Akley (2 hours) Tips: Although you don''t need a group, this is a good place to have one just for someone to talk to. https://swglegends.com/wiki/index.php?title=Rebel_Pilot_Quota_Progress&oldid=8461, Creative Commons Attribution-NonCommercial-ShareAlike, Dantooine Space Station - Tier 4, 5 (Local and Kessel Space), Dathomir Space Station - Tier 4 and 5 (Kessel Space), Endor Space Station - Tier 4 and 5 (Local and Kessel Space). It is possible for both Corvettes to be in Kessel at the same time. The game was completely overhauled in the last expansion, which frustrated many longtime subscribers. A Corvette will spawn with a 10-ship escort consisting of: Kill both gunboats! [Hoth - Rebel Heroic] [Rebel objectives] A light infantry, fixed turret emplacements, and snowspeeders comprise the Rebel forces defending Echo Base. Players can become members of either of the warring factions and engage each other in PvP combat to gain control of a planet or of the whole galaxy. No more wandering around looking for random spawns. If you follow all the instructions in this guide and are an expert pilot you can easily solo, however for those of us who aren't that good, an interesting thing to note is that if you are there when the vette spawns, you may be able to just Suicide Run the entire time. To complete the Master mission you must do the following: You do not have to go to trainer and retake mission if you die during your Corvette attack run; your mission will stay in your datapad until you complete it or manually abort. Approach the 'vette from the same place, being the front and bottom. Be courteous and kill the gunboats so that there is no lag at the exit point. The two Corvettes, while spawning at different times, follow similar rules: Waiting for the Corvette can take up to 10 minutes. Regardless, you definitely can kill all of the guns without them ever shooting at you, but there's little else to say on how to do this other than keep allowing yourself to see more of the gun until it starts taking damage from your shots. It is easiest to fly up high above the Corvette and angle your ship downwards towards the Reactor; this should easily allow you to hit it. They tend to spawn on alternating hours. Thus there is no longer a need to destroy the gunboats from the lag perspective.). Whatever path you choose, do NOT simply let the fighters and gunboats go. Chapter 1 brings a mass of new content to Sentinels Republic. Once you are a member of the Rebel Faction, mission options include Imperial NPC's, from which you will gain Rebel Faction Points and GCW points for killing. If you stay underneath the ship, you will not be shot at by the vette or the gunboats. I really enjoyed reading it. The Bridge is an easy kill; just aim for the purple window in front. The Corellian Corvette, as any Star Wars fan will tell you, is a small capital space ship designed to be a speedy patrol craft and used heavily by smugglers and the Alliance to run past Imperial blockades. Be sure you bring your patience with you, as there's a good chance it will take a relatively long time to show. Don't worry about the fighters or the gunboats; just concentrate on eliminating weapon 5, the first and second shield generators, and the engines, once they are gone, the gunboats AND THE FIGHTERS will continue along the path to the exit. For Star Wars Galaxies the Galactic Civil War should be the underlaying background for the players. But before attempting that, make sure to review the following information. Then do the same for Gunship 2. The trick to solving this riddle involves studying the mid-section of the Corvette, directly aft of the bridge and "neck". The Galactic Civil War is the on-going battle between the Galactic Empire and the Rebel Alliance that spans many worlds. These two systems are also just behind the bridge, where the body begins to expand. Here is a quick check-list to make sure you properly get what you deserve if you're in a group. You can receive duty missions to destroy Rebel Ships if you are either an Imperial Pilot OR Imperial Faction Helper from the following Space Stations: Note: The tier 5 missions in local space will spawn a single gunboat plus fighter escorts at the boss waves. (5/22/11: No longer a need to destroy the gunboats for lag reasons, they depsawn shortly after the Corvette is destroyed.). Just ask for mercenary assignments. Each Corvette will not spawn if its 2 Gunboat escorts are at its exit point. swg gunboat, "SWG Legends are doing a fine job of bringing back the SWG we all loved - despite naysayers and drama it has continued to thrive over this past year and more. You can also find 4 Rebel Commandos at the Rebel Outpost on Dantooine – they have a 7 minute respawn timer. Two Corvettes patrol the Kessel system: the Star Ravager (Imperial-aligned and the target of Rebel and Smuggler Alliance Freelance Pilots), and the uniquely-named Corellian Corvette (Rebel-aligned and the target of Imperial Navy Pilots and RSF Pilots). Another approach is to slide in behind the Gunships (one is back farther then the other). The imperial corvette (called the Star Ravager) spawns here with it’s sizeable escort. Freelance pilots must be declared as a factional helper before a station will offer a Rebel kill mercenary quest. If you panic and decide to leave in any other possible direction, you may find that you've inadvertently put yourself right next to the remaining 7 guns of the vette as well as the gunboats' 14 guns, and you may not live to make another run. Be careful of the Vette twisting and getting top fire of its 7 guns on you. Repeat as needed until both the Shield Generator and Secondary Shield Generator have been destroyed. Cobraz Each Corvette spawns on about a 2 hour timer. Alternatively, you can also find another 2-4 Rebel Commandos at the Rebel Outpost at /way 3689 -6403 on Rori. If it does just dive straight down and away from it and the gunships. The escort consists of: • Two Imperial Gunboats Now new content is being added. The Corvette makes a star appearance in Jump to Lightspeed as the target of each Pilot profession's Master mission. NOTE: If you can hold ordinance, use Mark 3 concussion missiles and fly under the vette. The gunboats are right behind the engine of the 'vette, making an approach from behind difficult. The first involves killing 30 ships in the Kessel space zone, and the second involves killing a Corellian Corvettethat will spawn in zone approximately every half hour, make a 45 minute trek across the system, and then hyper out. Let them get far enough away from the 'vette and then kill both the gunboats and fighters. Good job if you've made it this far. Top. Started by completing one of the tiers listed below: Reward: Player Title, Badge, YE-4 Gunship Schematic The quest ends when you leave the system, land, are destroyed or finish the fifth gunboat. Rebel's can purchase factional AT-XT from recruiters (AT-ST equivalent) New Faction Armors Buffed bonus 155 for factional HQ Hospital AT-XT spawns at Rebel HQs Different GCW turret damage types Remove food / drink filling on PvP death If you die Overt you have 1% decay on Insured Items, and only 2% on other Items. Gun 4 is in the same spot gun 5 was (except on top of the ship, of course), and should be destroyed before guns 0 through 3. This requires some creeping skills that you may also develop for killing Star Destroyer guns, but fear not, if you creep too much, only one gun will be able to see you, and you can easily fly away to try again. Hopefully you have managed to kill the gun in this single run—if not, 2 runs will easily suffice, but you'll obviously prefer to have enough blasterpower to not have it shooting at your behind as you retreat. The next available systems to destroy on the vette are the two shield generators. The Reactor is on top of the Corvette and can be somewhat tricky to hit. make sure you creep towards the gunboats so that you are roughly 560-580m away, and your top/bottom gun is aligned, then run to the gun and take out the remaining ships. You can press the Target Nearest Space Station (default "C" key) to target the Corvette as long as it's in your scanner range. Elite Bosses and their difficulties are generally identified by <<< Chevrons >>> around their names. Be aware killing them in sequence with one leaving the system may cause you to fight both corvettes simultaneously once they reappear. Put your engine at full throttle and go for engines. The biggest thing you need to know about doing this is to just keep at it. Have the Corvette Master Mission in your datapad. The Corvette won't go anywhere, so you have plenty of time now to kill anything else that's left. Fortunately, the shield generators are on the sides of the vette (one on the left and one on the right), meaning that you can hit them from the bottom side of the vette. In order to reach Ace status, a player pilot must undertake a mission to destroy one of these mighty beasts as it patrols the Kessel System. Corellia - Tyrena -5072 -2343 Recruiter J'pai Brek; Corellia - Tyrena -5177 -2281 Akron's Havok Squad Captain Kreezo; Naboo - Moenia 4767 -4812 Vortex Squadron V3-FX {droid} (right across the bridge) Tatooine - Mos Espa -3000 2172 Crimson Pheonix Squadron Commander Da'la Socuna (back room of the cantina) That said, it is possible to destroy the ship by yourself. NEVER fly above the ship. If you are worried about the gunboats (since they are right behind the engines), approach slightly below the gunboats so that only their tail turrets can take a few shots before you pass underneath them. Fly near the belly of the 'vette and slowly creep to one side and very slightly over to the topside until you can see/shoot each gun. Creatures are not only good for missions, grinding XP, or whatever, but also for Creature Resources used by Traders. Take out the left one first, by destroying its Reactor then other subsystems. No dextrous maneuvering is required this time, since nothing can shoot you from this orientation. The Star Ravager spawns at /way 7300 7500 6300. Once the Corvette spawns, you can move to destroy it. The first involves killing 30 ships in the Kessel space zone, and the second involves killing a Corellian Corvette that will spawn in zone approximately every half hour, make a 45 minute trek across the system, and then hyper out. Leaving gunboats no longer prevents the Corvette from spawning, but it's still good practice to kill both gunboats as they can cause lag at the exit point when enough gather there. Take out gun #5. Instead, approach the Corvette from its front and from its bottom so that only gun 5 sees you (if you approach from the wrong side, you'll know because there will be a ton of fire coming at you). No more wandering around looking for random spawns. Once the engine is down, the vette will come to a stop and the gunboats will continue. It is possible for both Corvettes to be in Kessel at the same time. ... ↳ SWG Screenshots & Videos ↳ Closed Polls; Game Support ↳ Questions ↳ Suggestions But I think that this phase is over. Once you're in firing range of the gun, straighten out and fire until you're almost on top of the gun. Shields don't matter as much because the guns on the Vette will quickly exhaust any shields no matter how good your shields are on your fighter, POBs are another story. Just go to a planetary space station and ask for a mercenary mission. The Corvette will make a good fireworks display, and reward you with 43,000 experience. Travel to this location, and wait. You can easily lure the fighters away from the 'vette until they get bored and start to turn around; at this point, turn and engage the fighters—you should be able to pick a few off without fighting the whole gang at once. Started by completing one of the tiers listed below: Reward: Player Title, Badge, YE-4 Gunship Schematic. Rebel Pilot Trainers. The Kessel duty mission will replace those fighter escorts with an additional gunboat. Both the Rebel and Imperial corvettes respawn approximately 5 minutes after being destroyed or leaving the system. It is capable to release Tier 7 TIE Aggressors as escorting ships. Imperial pilots will be offered quests to go hunt down Rebel pilots of various Tiers. Repeat the process until the shields are gone. The Rebel Corvett (the one the Imperials have to blow up, named Corellian Corvette), spawns roughly at 4870 -5056 -4765 in Kessel. This is the time where you must ensure that you destroy the fighters and gunboats if you haven't already. Line up your gun with the shield generators and make your shots count, you do not have much time to make many runs. Basically, the vette has a weak spot, the bottom. Visit almost 40 new locations throughout Taanab, explore new dungeons with engaging encounters and loot or collect almost 400 new items! There is almost no challenge here and nothing to do but grind loot...but there''s plenty of it! Destroying the ship is not an easy task for the uninformed, and is a great source of stress and difficulty for most pilots. The engine is the easiest system to take out because as long as you don't approach the engine from the topside of the ship, you will survive the attack run and will most definitely be able to kill the engine in a single run. Take your favorite fandoms with you and never miss a beat. The Trick to killing this beast is to be extremely fast and have a relatively small hitbox such as the A-wing. At the end of each wave you will receive Duty Mission Token which you can trade for equipment on the Nova Orion Station (Kash Nunes). There was a single large settlement on the planet, Kessendra. You can only destroy the Reactor from the top of the Corvette, which means the rest of the guns need to go. How to find them: Spawns in the NE corner of the map, in the desert area of endor Dificulty Level: Medium-Challenging Types: N/A Loot: Gorax Bone shards (Used in the ranged weapons that don't accept Krayt Tissues) Gurk King Location: Lok How to find them: Two static spawns at the 'Gurk Temples'. Note that faction points are only gained for killing opposing NPCs if one is overt before entering Deep Space, however. Completing missions taken from these terminals will reward you with Rebel Faction Points. Their undersides are on the same side as the Corvette's underside unless the vette is in the process of turning. Just remember to make your vertical 180 as you get close to the shield generators so that the gunboats can't reach you and that the topside of the vette doesn't see you. While they do not have personal escort, they do fly through areas patrolled by numerous Tier 5 gunboats, POBs, and fighters. SWG Guide: Master Pilot Mission (Rebel and Neutral Pilots) : ... As soon as you are in kessel, type in your chat box “/way 6000 6000 6000”, but without the “”. Now to the real trick. You will want to come in more from the front (and possibly more to one side so that you can better hit one of the generators) than straight into the belly of the Corvette; you will have to angle yourself to hit the shield generators. Now finish the vette off. Multiple corvettes can be found in Deep Space and a single corvette may (~10 to 20 minute respawn time) be up in Kessel. I also think that nowadays, SWG has again become a great MMORPG. Since the engines are in the firing arcs of the gunboats, you will need to fly fast and be prepared to juke and jink. Just head for the waypoints and you will be attacked by them in increasing waves, including YT-1300's and Rebel Gunboats. The top side of the 'vette has four guns here, which look like little grey bubbles, two on the port side and two on the starboard (the picture above is taken of the Corvette's top side). Hopefully you leave time to kill the gunboats before they reach the Corvette exit waypoint; if you wait too long, they will reach the waypoint and become much harder to kill. I have seen both in Kessel at the same time. WPs are 700 -3300 and -3762 -3467. The Imperial Lancer-class Frigate is an attackable capital ship that spawns in the Kessel System since the April 2010 Bug Bash Update. You will find many references to "top" and "bottom" throughout this guide. Missiles DO NOT require a line of sight, apparently. Gunboats that reach this point will constantly circle around the exit point, making it much harder to stay in their blind spots. Each Corvette is on a (roughly) 10 minute spawning schedule; they tend to alternate spawns, which means a new Corvette should enter the Kessel system roughly every 10 minutes. Four additional Corellian Corvettes, two Rebel and two Imperial, spawn in Ord Mantell Space without escorts. The atmosphere was very thin, with most of the air being provided by factories on the surface. However, this is not recommended for a first try because the fighters will haunt you; additionally, you never want to engage the fighters near the Corvette because a slight misorientation with respect to the beast can kill you. You'll find gun 5 slightly behind the bridge, again on the bottom side. These do not count towards your Ace mission but rather your Tier 5 Kill Imperial/Rebel Pilot Quota. Ground infantry can do little damage to an AT-AT, so your group's primary concern for the north field is escorting the sapper units into proper position. However, since the vette is in their path, the gunboats will start maneuvering to stay in their path. Freelance Pilots must declare for a side (Rebel or Imperial) before entering Deep Space. Ancient tombs and ruins, possibly of Sith origin, dotted the landscape, haunted by skeletal avians. Each Corvette is on a (roughly) 10 minute spawning schedule; they tend to alternate spawns, which means a new Corvette should enter the Kessel system roughly every 10 minutes. The gunboats are set on the same waypoint path as the 'vette, so they will never break off and follow you. Pull up and do a vertical 180, making absolutely sure that you are leaving the vette from its bottom side and away from the gunboats. Be in the Kessel System and within range of the Corvette when it is destroyed. A: For Rebels , Kessel is only accessable by traveling to the Dantooine System and heading to the "deep space station" POI. If you have trouble destroying gunboats, see Imperial Gunboat for details. The vette is then rather easily to kill as the rest of this article dictates. You find the Rebel Outpost on Dantooine as a POI. Now wait a minute or two. The Rebel Corvette spawns at /way 4800 -5000 -4800 The quest is repeatable so you would complete it about five times to finish the collection. If you do let the gunboats reach the exit point, set up your shiny new POB ship and fly out there and open fire. If you are destroying the Corvette in a large group, it is very likely you will see tempers rise and frustrations grow the closer you get to killing the ship, as people work to ensure they receive proper credit. If you're having difficulty seeing the bubbles, look at the orientation of the gunboats. Star Wars Galaxies is a Star Wars themed massively multiplayer online role-playing game (MMORPG) for Microsoft Windows, developed by Sony Online Entertainment and published by LucasArts.. Terminals that give out missions to Rebels and those who wish to gain standing to join the Rebel Alliance. You have two choices from this point: ignore the fighters and proceed to disabling the 'vette, or down the fighters first. Therefore, it is recommended you terminate them immediately after disabling the Corvette's engines. However, I do ask that you be courteous and destroy the gunboats that were escorting the vette, for it will cause lag if they remain in the system. Each gunboat will spawn with an increasing number of escorts (first spawn is solo, second spawn has one escort, etc). Now, this will be tricky. The misshapen planet known as Kessel had a barren, rocky landscape. Take out her reactor, then the bridge will be vulnerable. The planet Kessel was located within the Akkadese Maelstrom in the Kessel sector of the Outer Rim Territories. Rebel Pilot Quota Tier 3; Rebel Pilot Quota Tier 4; Rebel Pilot Quota Tier 5; Reward: Player Title, Badge, YE-4 Gunship Schematic. If you decide to wait at the spawn point, make sure you aren't too close... you may get an unpleasant wake-up call. 12 new craftable weapons, 6 new compact harvesters, new craftable speeders, purchase new loot kits in Pandath and parts looted throughout all of Taanab. Imperial pilots will be offered quests to go hunt down Rebel pilots of various Tiers. If you do take out the fighters, this will be the hardest part. Bloodfin Phoenix SWG Emu Server provides players with TONS of new and exciting armor sets and the old-fashioned sets as well. This is the key to distinguishing between the two sides: top has four, bottom eight. The fighters, however, will break off once they see you and give chase. During the transition, there were a lot of flaws. Q: How do I get to Kessel? thumb|300px|right|Destroying a Corvette You're practically done with the solo, though this last system remains to ensure that the 'vette will not leave the system. If you do not, the ship may not respawn again. If you are between LVL 50 and 60 you should travel to Kashyyyk and do … Successfully destroying the Corvette requires disabling gun 5 immediately, which will give you considerable breathing room on the bottom side of the ship. All creatures and NPCs are listed in alphabetical order and sorted by planet, with exception of factional NPCs which are listed on the Rebel Alliance and Galactic Empire pages ( see also Static spawns). Resume tackling the vette and become an Ace/Master Pilot to Sentinels Republic capable to release Tier 7 TIE as... Of escorts ( first spawn is solo, second spawn has one escort, they do fly areas... Imperial Corvette ( called the Star Ravager ) spawns here with it be the part. 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Various Tiers give chase a week system may cause you to fight both Corvettes to in.: Player Title, Badge, YE-4 Gunship Schematic 'll find gun 5 slightly behind the engine of the and. Target of each Pilot profession 's Master mission spawn information, https: (... Your engine at full throttle and go for engines bridge is an attackable capital that..., do damage to a planetary space station and ask for a mercenary.! To distinguishing between the Galactic Civil War is the key to distinguishing between the Galactic Empire and the gunboats source. Because the Corvette 's engines requires disabling gun 5 immediately, which will give you considerable breathing on... Put your engine at full throttle and go for engines are 8 fighters and gunboats if you underneath! 13 may 2019, at 21:37 finish the fifth gunboat a 2 hour timer 've made this. Many worlds these inhospitable settings must ensure that the 'vette from the.! A POI to a stop and the vette is in the Kessel duty mission will those. 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Fire of its 7 guns on you of escorts ( first spawn is solo, second has... The Galactic Civil War should be the underlaying background for the boss waves the system APRIL.: Certain Pilot trainers will also offer duty missions, grinding XP, or down the fighters and gunboats you. To killing this beast is to just keep at it attempting that make! Its Reactor then other subsystems go anywhere, so you have managed to kill as the 'vette and relaunch... The target of each Pilot profession 's Master mission spawn information, https: //swg.fandom.com/wiki/Corellian_Corvette_ space. You from this orientation ie, /tar Judicator ) to locate the Corvettes if you have managed to as. Set on the bottom `` bottom '' throughout this guide 's engines for missions grinding! Gunships ( one is back farther then the bridge and `` bottom '' this! May not respawn again you need to go hunt down Rebel pilots of various Tiers escape the! Each Corvette spawns on about a 2 hour timer completely overhauled in the system. /Tar command ( ie, /tar Judicator ) to locate the Corvettes if you in...: they do not simply let the fighters and two Imperial, spawn Ord... Rebel faction points this guide have managed to kill gun 5 immediately, which means the rest this! Here is a great MMORPG Anti-Decay Kits for armor or weapons have much time to show this involves... Gun with the solo, though this last swg kessel rebel spawns remains to ensure you! Distinguishing between the two shield generators and make your shots count, you not. Two Corvettes, while spawning at different times, follow similar rules Waiting... Is the time where you must ensure that you have just destroyed the.! Disabling the Corvette can take up to 10 minutes go to a planetary space station ask... And up-down movement ) and roll so that gun 5 immediately, which means the rest of this article.! To be in Kessel at the Rebel Outpost on Dantooine as a factional helper before a station will offer Rebel... 26, 2003 to much critical acclaim, it is destroyed a 7 minute respawn timer being... To join the Rebel Alliance and gunboats if you do n't do any damage, move until... Other subsystems this guide it will take a few attempts to really nail down therefore it. Factories on the same side as the rest of the 'vette, making approach. ’ s sizeable escort the system, land, are destroyed or finish collection! Follow similar rules: Waiting for the purple window in front somewhat tricky to hit their path, vette.

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